Tuesday, 10 June 2014
Unbound: Harder Than It Looks
I was asked a simple question today: "Have you thought about doing an unbound army at all?". In truth, I hadn't. I had dismissed it off hand as I, like many others, had decided against it as it was too open to abuse. But that question sparked off an internal debate, along with seeing what GW had bundled as examples on the website, what would I take from my shelf to run as an unbound army?
The challenge was to come up with a list that I would use, that doesn't resort to abuse and would be fun to play against and fun to play with. This is something I feel some players forget when building a non-tournament army, the game is more fun if both players come out at the end with a smile on their face, rather than just the victor.
The first thing that strikes me with unbound, is that you no longer need troops. You can do without if you so desire. But that is my first stumbling block, I love troops. Jetbikes are now super useful in 7th, Rangers are some of my favourite miniatures in the game and Guardians are pretty much a staple for my Ulthwé army. So removing troops from my list doesn't sit well with me, it kind of doesn't fit with my 'fun to play with' constraint.
One of the 'features' of the Eldar Codex is that the Heavy Support section is highly congested. Unbound would release that choice and I could just select as much as I want from there. My usual choice is a Wraithknight, 2 Wraithlords, a Fire Prism, a squad of Dark Reapers and now my freshly painted (and competition winning) Night Spinner. But with unbound I could select all of them whilst still maintaining a pretty standard force.
My other thought, which I couldn't field, would be an airborne strike force. Lots of Crimson Hunters, lots of Hemlocks (still haven't got a definite answer if it has Psychic Shriek or not) then topped off with Swooping Hawks and probably something else. It would be a difficult army to get on the board with the flyers starting in reserve, but it also could be pretty one sided if my opponent isn't prepared with some AA.
With my Necrons, I have lots of troops, I have 40 warriors and 40 Immortals. It can already be fielded in a battle forged army, but it could get pretty cheesy by min maxing them all for a selection of transports. But is sacrificing Objective Secured worth it for a couple of extra transports?
So there are my current thoughts on unbound. It's an option in the game but I am not sure if I will be taking it up any time soon with my current forces as they have always been collected with battle forged in mind. However, if I choose to start another force, I may pick up the units I want first and run them unbound before expanding it into a battle forged force with the requisite units.