Wednesday, 18 September 2013

Deal with loss


Well, I had a good run, but all good things come to an end. After going somewhere around 10 games straight without loss, my Eldar army tasted bitter defeat. You learn more in defeat than you do in victory, so I'll speak my lessons out loud today.




When you look at what went wrong, it is important to look at the things that were in your control and the things that weren't. For instance, the major one is dice rolls. There is no point stressing too much over them as you can't control them.

Take the last game, I shot a Chaplain in terminator armour and a squad of five THSS terminators almost exclusively for three turns, but every 4+ and 3+ save was made. That was just sheer luck on my opponents part, but the error on my part was focusing too much on them. As the game type was Relic, I should have ignored them and made sure that he couldn't snatch the objective, sadly, I fell into my own trap and tried to kill the unkillable.

One thing that was under my control was how I moved my pieces, and one thing that you should always do is make your own decisions. Sadly, during this game, I listened to the crowd and charged the Wraithknight into the Terminator squad. Why I thought it was a good idea i'd never know. Charging my knight, which is designed to shoot, against one of the toughest close combat units in the game was suicide. I should have kept him at a distance and shot things that would have given him the win. Like troops choices, or threaten his HQ in order to make this Death Star unit come to me and away from the objective. That's one of the things that I definitely won't be making again.

I will be keeping an eye for the Legion of the Damned in future games. I had not faced them before, but they are pure Eldar hunters. Always guaranteed a 3+ save, a bolter that ignores my Guardians armour, and if I chuck up some cover saves, their rounds ignore that. I couldn't focus on these guys either because those Terminators were there too, if they hadn't both arrived at the same turn I may have had a chance, but again, you can't control dice rolls.

I think the main problem I had with the loss was the fact that this seemingly strong list was dismantled by two units. If I played the game again, I would change how I took it on, and hopefully come out with a better result. It's only a mistake if you don't learn from it...

1 comment:

  1. Losses do indeed teach us quite a bit, especially if you are honest with yourself and look at it objectively. You get nothing but bad habits from easy wins.

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