Thursday, 28 January 2016

Book Review: I Am Slaughter


Games Workshop and Black Library announced at the end of 2015 that there would be a year long event exploring the post Heresy era called "The Beast Arises". As this was an era in 40k lore that hadn't been explored to any great detail, it piqued my interest and bought into it with the first release in December.


Saturday, 16 January 2016

A large slice of humble pie

Hi guys Craig here.

Happy new year and all that jazz. Hope it was a good one.

Today I have been eating a huge portion of humble pie. Today I tried Age of Sigmar (AOS) for the first time. After 6 months of point blank refusal I gave it a go. With all the new models coming out and the new books and the core rules being free I kept on looking and thinking  WHAT IF????

What if it is actually a good game?
What if I actually like it and have been putting it off for 6 months?
Or something that has never come up. What if i'm good at it.


Well I can honestly say I was excited for the game all week. Was excited to see how it would out pan out and if it would give me any memento to carry on playing AOS.  And....... It has. I can not wait to play my next game of AOS.

The base rules are only 4 pages long and its really easy to get into them. The main and interesting part of the game is using the base rules alongside the battle-scrolls for each individual unit. Before I played the game it looked like a game for kids to get them into GW as a kinda stop gap before 40k how wrong was I. In the 1 game I have had I could see how my army depended on situation attacking and spell casting from my wizard to either buff a unit of cut down the amount of attacks a unit took.

Playing AOS has completely energized my fantasy playing armies. Seeing that I can use my  previous fantasy armies and if anything there actually a little better than before. Just taking my armies of the shelf or out of my case and knowing that I don't have to rebase them and knowing that they have a new lease of life actually makes me genuinely happy.

I can see a lot of potential in the new system from GW and look forward to seeing what they can bring to the table and how they will relate the old world with the new.

Below is my first AOS kill. He got killed in the 2nd turn and if I am honest I jigged like I was in river dance.


However after this kill it went down hill for me pretty quick. I lost two blocks of Skaven clan rats. One unit to a unit of Questing Knights and one to a unit of Pegasus Knights.



but at this point i was not down trodden and didn't feel like the game was over. I still had my Warlord, Warlock Engineer, Doomwheel and my proxy Hellpit.


My Doomwheel in the last turn took out 2 remaining Pegasus Knights and my Hellpit (Thundertusk/Stonehorn Proxy) took out another two Pegasus Knights which shocked my opponent  deeply as we laughed for about 10 minutes after in pure shock. 

Overall I lost narrowly but i thoroughly enjoyed the game and can safety say i will be eating humble pie for some time. At this point I will be trying new armies and new units to get to grips with the rules and the game.

All I can say is if your unsure on the game go out and give it a go. Worse case you spend 2 hours of your life trying something and at the end of it at least you know its not for you. However for me I just wish I got on board all them months ago,

Thanks for reading guys and will catch you on the other side.

Thursday, 14 January 2016

One Last Huzzah

Craig here.

I know its been a long time since we have posted. It's safe to say that grown up life has caught up with us all, but hopefully all should be better in 2016.

However me and Alun managed to sneak to a Games Workshop event The Battle of Dimmamar Campaign day. 750pts Imperial against Chaos 4 games using the Maelstrom of war objectives . I took necrons which  was pleasantly surprising what I could get in for 750pts.

I took  Lord (staff of light)
          15 Necron Warriors 
          15 Necron Warriors
          3 Scarab swarms
          5 Deathmarks

I must admit it worked quite well. I had things to take out most things apart from nasty Death Company. Whilst I was thinking about my list I was thinking of different directions to take it. How to deal with close combat and high toughness gribblies. Then Alun gave me a brilliant piece of advice. He told me to focus my army on one aspect. (Shooting, Close Combat or maneuverability). So I focused on shooting (maybe minus the scarabs) and it worked brilliantly. 






Thursday, 9 July 2015

Age of Sigmar: Week One Observations.


Age of Sigmar has divided the community. With that statement I will probably be in contention for the stating the obvious award 2015. But, I think it is a good step forward for a stagnant Fantasy gaming system, put it this way, I have played 5 games of Age of Sigmar, I doubt I have ever played 5 games of Fantasy. With that, I feel I have discovered a few hidden depths of the game either by myself or by proxy that I am going to go through now.


Monday, 1 June 2015

Angels Looking for Redemption


I think it comes as a surprise to no one that I am mainly an Eldar player. So when it came to a cityfight event in the local store this weekend, I thought I would go completely at odds to the norm and try out the new Blood Angels. I don't have a huge force, but it would give me a chance to break the seal on the new book and look at the game from a different perspective.


Tuesday, 26 May 2015

A WAAAAGGGHHHH TO FAR!


Hey guys Craig here.

Today's post is all about how my Orks and Matt's Dark Angels faced off against each other.

As I don't have a huge force fro my Orks (as of yet) a small 600pts game was on the cards. I knew that at this points cost Matt couldn't get a lot. Mine wasn't a huge amount but I still felt confident going into this small but no doubt bloody battle.

Matt's List was (roughly)

Command Squad all with bolters. 1x Apothecary, 1x Librarian 3 x normal guys plus the banner of devastation (Salvo 2/4 Bolters)

1 x 10 man tact squad, all with bolters
1x 5 man tact squad 1 with plasma
3 Black knights with plasma and grenade launcher
5 Vets tooled with meltas and combi wepons.

My List

Grukk Face Rippa
Weird Boy level 2

1 x 12 boys, Boss nob, Eavy armour, Big Shoota
1 x 11 boys, Boss nob, Eavy armour, Big Shoota and Trukk (Trukk had Red paint job, Boarding Planks + Big Shoota)
1 x Deff Copta, twin linked Rocket Launcha
1 x killa Kan, Big Shotta, Clan claw.

We were using the objective cards second time using these bad boys. I was like a kid at Christmas using his new toys.



Turn one I charged my Trukk straight up the right flank, Moved my Deffcopta out of the way of his black knights and the Killa can clanked forward towards. the banner of infinite shooting. To say Ork shooting is appalling is an understatement. I hit with a massive NOTHING. However I did manage to turbo boots my trukk a bit more. At least i did something in my shooting phase.

Matt's turn one. was just the beginning of the end. He took out my trukk and half of the unit with it. Making them flee and left Grukk all on his own to face the 5 man tact squad. He also managed to take a hull point of my Kila Kann and a wound of my Deffcopta.

My Turn two shooting was still underwhelming. however I did manage to take out a black knight. with my deffcopta. Then I thought my luck was going to change Grukk was in charge range of the 5 man tact squad. The beast of Sanctus Reach was going to get in a make a small mess of these imperial suck ups. O how I was wrong. in over watch he took two wounds. (Double 6 on the plasma to hit) got into combat I killed two Dark Angels and the unit finished me off. considering his is suppose to be a beast in combat I was a little disappointed. Maybe the dice gods were testing my patients.

Matt's Turn two. My unit of boys were murdered with bolter fire including the Weirdboy. Matt's veterans finished off the Killa kan with ease. The deffcopta died. All I had left was 4 boys from the trukk that had blown up. I think as a mercy killing Matt left his black knights within charge range to see how his knights would fare. After two round of combat the orks had finally been curb stomped.

We tallied up the victory points and I had 1 point. Matt had somewhere into double figures. Safe to say Matt cleaned up big time.

What I have learnt from this battle is to buy either another trukk to get both units of boys up top quick. or buy a looted wagon 7pts more and cannot be killed by bolter fire. I am looking forward to playing Matt again and this time Grukk will have his revenge.

Untill next time guys.


Monday, 11 May 2015

Tale of Many Gamers: Like a Shooting Star(weaver)


I know it's not the end of the month, but I got a head of steam and a chock load of motivation and piled it into this here Starweaver. It was what I was working on over the Bank Holiday weekend, and the last weekend saw me finish up the crew, gun and base to put this one to bed.


Friday, 1 May 2015

Tale of Many Gamers: Trouping the Colour


Another month, and another unit has been painted. This time, it is my first Harlequin Troupe, and the first half of the Cast of Players formation.


Thursday, 30 April 2015

Milestones


I should have done this post at the start of the month, but this blog has hit a few milestones and also been featured on a Podcast.


Wednesday, 29 April 2015

Craftworlds: Let the Sky Fall


At the start of the month, I wrote a blog post about how I would adjust the (then) current codex to correct some of the issues that I had with the book. Well, now the new Codex has dropped and I thought, why not go back and see how close I was?


Monday, 6 April 2015

Boy That Knight Hurts

Hey guys Craig again


Some of you may be aware the guys here at the Path of the Artisan had our first blog trip to the Mecca of geek, Warhammer World. It started off fairly early with breakfast and chit chat whilst we waited for our fourth member, Who just happened to be Sam from the Adeptus Terra podcast.



After introductions we decided who took on who. I was pitted against Matt with his Death Wing, a Contemptor dreadnought and to make things worse a Knight Titan. For some reason Matt decided to give me first turn which threw me off completely. I knew that either turn one or turn two his guys would be dropping on me with twin linked everything, So maybe this was the reason I had first turn.

After looking at my deployment I could see I had deployed like a NEWB. I had deployed back to front all of my fast stuff at the back whilst my footsloggers was at the front ready for a pounding from the Knight.

This is exactly what had happened. First turn I couldn't shoot anything just moved everything forward. Matts turn one and nothing had come down, then it started raining imperial shells on my Necrons head. All I can say is thank goodness for the Decurion other wise it could of been over a lot sooner.

My turn two things moved slowly forward again. only a few model in shooting range of the knight and the contemptor. So I tried my luck. Nothing!!! I know that obviously I need 6's to glance it to death but when both the dreadnought and the knight both have invuns and I need 6's things needed to be bad for Matt.

Turn two for Matt and everything came down and it came down hard. Belial and his cronies came from the right, his deathwing knights didn't come come they went into ongoing reserves and another unit of normal terminators for some reason deployed in his table half. I thought now was the time to make my death marks work so they came in and tried to shoot them off the board in one go, AND....... nothing. not even a bean. So obviously Matt shot them off the board all but one. He passed his leadership test and stayed there all on his lonesome. Belial and his boys took off a view warriors nothing too special. 

My turn 3 and I needed to do something special other wise this was going to be a slow game inevitably me dying. So I charged my scarabs and my wraiths into Belial and his terminators thinking one round will do it and move on. I was so wrong. I focused most of my shooting on his knight and contemptor only taking a hull point off here and there. These guys can take a boat load of punishment. Combat was here now and this surely had to be Belial's time to die. Unfortunately not. My wraiths and Belial struck at the same time it just seemed that nothing was going to die on ether side. If anything my scarabs did all the killing not the wraiths. After this combat nothing went my way at all.

The Knight rained down shell after shell and model after model was being taken off. In close combat Matt's death wing knights came into combat to help about Belial nothing really survived after that. I kept trying to chip off hull points of his big nasties but nothing was putting them down, so I decided to charge him with my lord. Necron overlord with the voidreaper. (+2 Str, Armourbane,Fleshbane and master crafted) If I could survive the initial St D attacks he was dying and fast. but he had the same fate as most things that gets in a Knights way, DEATH!!! Shortly after this we called it for lunch probably at the right point before all my models got taken off.

The game ended and it was 7-4 to Matt. Thank goodness for tactical objectives otherwise it could of been a white wash.

So things I have learnt from this game with Necrons. Always prioritize your targets, I was going for the contemptor and the Knight when really it should been one or the other. Send scarabs after vehicles and warriors after other man sized things. Even though they have the ability to glance vehicles to death scarabs can do it better and faster.

Things I have learnt from the Knight Titan is either kill it or leave it. I thought with all of my glancing shots that the knight would of died and died quick, however this was not the case. I needed to prioritize my targets. I should of took out either the knight or the dreadnought first then moved on to the next.

Also at all costs make sure to not get into contact with the Knight unless I have initiative 4 or higher and can kill it in one go. At the minute I have nothing specially as the Necrons are all initiative 2 (apart from wraiths with whip coils)

 I certainly had fun playing Matt especially as this was my first game with the tactical objectives. I can safely say the 40k bug has bit me and bitten me hard.

Until next time guys.

Thursday, 2 April 2015

Craftworld Problems, or How I would adjust the Codex


So, rumours are abound that a new Eldar codex is on the horizon, and with a lot of product vanishing from the website, I'm kind of expecting something to happen.

To be the first 6th Edition Codex to be updated makes some sense, the Harlequins have their own codex now so need to be removed like what happened with the Dark Brethren, and also, Eldar are a Psychic heavy race, and at the moment, their rules in the new Psychic phase are scruffy and their punch lightweight. But here are a few thoughts on what I would change.


Tuesday, 31 March 2015

Blog Vs Podcast


It's been about 12 months since my last pilgrimage to Warhammer World, so I though it was about time that this injustice was put to rights. Myself, Matt and Craig made the journey and also invited Sam from the Adeptus Terra Podcast to come and join us for a day of gaming.


Sunday, 22 March 2015

Post Carnage: Eldar Vs Necrons


I took the Harlequins to the tabletop for the first time today against Craig's Necrons. It was an excuse for me to use the Heroes Path formation and use the new miniatures for the first time along with trying out a few counter tactics for taking on Necrons.


Thursday, 19 March 2015

WiP: Shadowseer


A quick work in progress for my Shadowseer. I quite like the black and red quarters and it is leading me to question my colour scheme for the troupes. Initially, they were just going to be red and blue in different variations to represent the three troupes, but now I am thinking of going red/black, blue/black and red/blue. It's probably something I'm going to be pondering as I aim to finish this model at the weekend.

Sunday, 15 March 2015

Harlequins: Death Jester


I've recently wrapped up the painting on the Death Jester, and with it the second part of the Heroes Path formation.

Saturday, 14 March 2015

Army Showcase: Craftworld Ulthwé


After tidying the house a few weeks ago, I decided to get my Eldar army out of the case and just take a visual audit of what I have painted to try and give me an idea of where I want to go with it in the future, Whilst doing this, I took a few photos too, which I would like to share with you.


Friday, 13 March 2015

WAAAAGGGGHHHH at the Moon

Hey Guys, Girls and Xenos

Craig here with another blog post.

As most of you will be aware our local store is rapidly approaching the first hand in for Tale of Many Gamers.  This year I have vouched to stick this to the end and at all costs.

The time scales for this year seem to be more manageable so I can really focus on the finer details and getting things right. Rather than rushing things and messing up. One unit from scratch ready for the fist Saturday of  every month right up until December.

If you read some of my other posts you will see that my spark has been reignited with 40K (which I thought would never happen) and all it took was some meat heads known as Orks. So this TOMG I will be entering the Bad Moons Orks and making them look angry and bad.

I started off with a squad of Nobz one of my favourite units at the moment in the Ork book. They have the diversity of being a smash and grab unit with klaws and choppas or can shoot you with many different things. (Rokkits, Burnas or more bullets). On the plus side if they need more speed you can give them a trukk or to make them uber tough a bike.


Obviously giving them a Waagghhh banner will help massively who doesn't need +1 WS.  Also giving one guy a kombi burna to kick out a few wounds before they actually get into combat is always a plus.

I can honestly say putting this unit together was a joy. Every last part of the 5 guys was awesome. The only conversion on them is the banner. I thought these guys deserved a nice big banner. I was scratching my head thinking what have I got that is big enough for these guys. Then it clicked OGRES. So I rummaged through my bits and bobs to find a brilliant huge tattered banner. I think it looks brilliant probably the stand out feature of this unit,



I have started on the unit focusing for the moment on the skin tones. I can't make up my mind f the need to be vibrant and stand our or whether they need to be toned down. I do like the look of the skin so far, but something is missing and I can't put my finger on it.



Next week I will have more pictures of these lovely gitz and will have hopefully figured out my bloomin skin scheme.


Until next time.

Craig





Thursday, 12 March 2015

Tale of Many Gamers: The Heroes Path


It's that time again where I try and expand my army as part of the local Tale of Many Gamers event under yet another new manager. As Matt said in his previous post, this time we are only having to submit one unit per month until the end of the year. Something that is easier, yet harder to achieve in equal measure.


Tuesday, 3 March 2015

Leonardo da Orky

Hey guys Craig here again

As some of you may of read in my last post. I was going to enter my local GW painting contest. Which was a first for me, as personally, I don't think my painting is up to scratch.